Immersive and Oceanic
[Image: Undersea augmented reality headgear; courtesy of the U.S. Navy].
By now you?ve no doubt seen Hyper-Reality, the new short film produced by visualization wunderkind Keiichi Matsuda, whose early video experiments, produced while still a student at the Bartlett School of Architecture, I posted about here a long while back.
As you can see in the embedded video, above, Matsuda?s film is a POV exploration of information overload, identity gamification, and the mass burial of public space beneath impenetrable curtains of privately relevant, interactive marketing data, all cranked up to the level of cacophony; when it all shuts off at one point, leaving viewers stranded in a nearly silent, everyday supermarket, the effect is almost therapeutic, an intensely relieving escape back to cognition free from popup ads.
[Image: From Hyper-Reality by Keiichi Matsuda].
I thought of Matsuda?s film, however, in the context of the recent news that so-called heads-up displays, or HUDs, are coming to an underwater experience near you: the U.S. Navy has developed an augmented reality helmet for undersea missions.This unique system enables divers to have real-time visual display of everything from sector sonar (real-time topside view of the diver?s location and dive site), text messages, diagrams, photographs and even augmented reality videos. Having real-time operational data enables them to be more effective and safe in their missions?providing expanded situational awareness...
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DISEÑO DE UNA CASA DE 14 X 26. No. 19. Estructura. |
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